set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingerMask"]
end
on mouseDown
set the member of sprite 1 to the member of sprite the currentSpriteNum
set the blend of sprite 1 to 40
set the width of sprite 1 to 800
set the height of sprite 1 to 600
set the locH of sprite 1 to getAt(the regPoint of member the member of sprite the currentSpriteNum, 1) * (800.0 / the width of member the member of sprite the currentSpriteNum)